Across the nightmare battlefields of the 41st millennium, lumbering beast of iron and brass reap the souls of thousands in the dread name of Khorne - dark God of bloodshed and war. A force of unstoppable destruction and terror, the blood-drenched hordes of Khorne grind the bodies of their foes to leave a desert of shattered skulls in their wake.
Though Khorne despises magic and wizards he does not limit his followers to swords and axes to gather souls - technology and even magical weapons are all tools to increase the tally of the fallen. Greatest of Khorne's weapons are the part magical, part technological Daemon Engines. Daemon Engines vary in size and appearance but are all large and bristle with weapons. Covered with heavy armour of black steel and marked with brass skull runes of Khorne, Daemon Engines resemble deadly, hulking monsters. Their advance is almost unstoppable as they clank forward on rattling tracks or spiked wheels.
The Banelord
Titans are the supreme fighting machines of the Imperium - towering metal giants armoured in adamantium and armed with the mightiest weapons the Imperial Tech Priests of the Adeptus Mechanicus can devise. At the heart of every Titan a blazing plasma reactor harnesses the power of the sun to supply the machine's massive energy requirements. Each of these vast war macines requires a substantial crew to control and direct it. Few troops can survive the assault of a Titan's devastating weapons.
In the dark days of the Horus Heresy great numbers of the Adeptus Mechanicus were lured into the service of Chaos with promises of forgotten knowledge. The Tech Priests of Mars were pitched into bloody civil war, unleashing forbidden weapons to scour the surface of the red planet. The Titan Legions of the Collegia Titanica split into loyalist and traitor factions, with over half of the Titan Legions joining Horus. Throughout the Heresy innumerable battles were fought between Titans ans whole cities shook beneath the heavy tread of these awesome war machines. With the failure of the Heresy the renegade Titan Legions were driven into the Eye of Terror where they still dwell ten thousand years on, waiting to board space hulks and devastate the worlds of the Imperium again.
During their long sojourn among the Daemon worlds the renegade Titans have warped and mutated, for the mutable power of Chaos is not limited to creatures of living flesh. These gigantic engines of terror are universally feared as they wander the Daemon worlds from battle to battle, eternally wreaking the carnage they were built for. No-one quite knows whether they still contain their original crews, their lives unnaturraly prolonged by the warping power of Chaos, or something far worse. Chaos Titans are feared and respected by the followers of Chaos as monstrous, brooding effigies of ancient gods of war. The Imperium fears the Chaos Titans as the avenging revenants of an horrific past.
Most Chaos Titans are Warlord class Battle Titans as these were the commonest type at the time of the Heresy. Nearly all of them have been altered in some way. Some have had their heads reshaped into daemonic visages, or with close combat weapons or extra guns, and another common change is the addition of long sinous tails mounting weapons or gigantic blades. The Banelord is aligned to the Chaos Power known as Khorne, and has taken on the appearance and hues associated with that Power. Flags, kill banners and pennants fly from the weapons and arms of the Titan, with the symbol of Khorne prominently displayed.
Death Dealer
Death Dealers are huge mobile siege towers which carry resolute warbands of fanatical Khorne Warriors into battle. At the front of the machine a gigantic mechanical Chaos Warrior wields fearsome close combat weapons and a gatling cannon. Behind the Chaos Warrior is a tower with a large cannon mounted on top. It is here that the warbands wait to disembark and from here that the mechanical Chaos Warrior is controlled.
Blood Reaper
The Blood Reaper is a towering Daemon Engine of Khorne literally bristling with weapons. The battery of guns mounted on the central tower blaze with continuous salvoes of destruction and the heavier upper cannon blast apart armoured opponents. Anything lucky enough to survive the Blood Reaper's withering salvos is overrun and impaled on its mighty battle scythe or crushed beneath its giant wheels. In battle Blood Reapers often rumble steadily forward over a broad front, leaving a trail of smashed and blasted remnants in their wake.
Brass Scorpion
Brass Scorpions are fast, fearsomely armed and possessed of a daemonic viciousness and cunning. They clatter forward on brazen wheels to hunt down their prey, racing ahead with their whirling power saws promising a quick death to anything foolish enough to come within reach. A Brass Scorpion is well-equipped with short range firepower - a lethal gatling "sting" rears up from its back and more guns jut forward from its daemonic maw, but it's at its deadliest in close assaults.. Up close the scything power saws slice through armour and flesh with ease and few can stand before their charge. Normally, woods and buildings are the infantryman's sanctuary from such metal predators but even these offer no succour as the Scorpions slash their way forward to wrinkle out the hiding troops.
Doom Blaster
Doom Blasters crawl forward on heavy, clanking treads with the gaping maws of their quad mounted doom mortars menacing the enemy. The doom mortars lob a thunderous carpet of shrapnel-packed shells amongst the foe, tossing troops and vehicles aside with their close packed barrages until there is nothing left but bleeding remnants to be crushed as they advance.
Tower of Skulls
The Tower of Skulls is a wheeled Daemon Engine of Khorne which carries tall gun towers made from piles of skulls and has a massive three-tined pincer on its front. The numerous cannon and bolters mounted in the skull-encrusted towers can fire all around and the frontal pincer is capable of crushing armoured vehicles like eggs. Towers of Skulls normally take advantage of their armament by plunging into the midst of enemy formations so that they can crush their foes and then blast away in all directions to cause maximum mayhem.
Cauldron of Blood
The veins of daemons flow not with mortal blood but the red-hot lava of daemon-blood. A huge cauldron on daemon blood is carried on top of the Daemon Engine to supply the great cannon which juts out its front. Once targets are within range a great gout of blood fired through the projecting nozzle, raining the foe with molten lava. Like all Daemon Engines the Cauldron of Blood also carries massive combat blades on its prow to slice through the opposition. Taken from WD 164
Lord of Battle
The Lord of Battle is just not a machine - it is a Greater Daemon of Khorne in mechanical form. Its mighty pistons and grindning cog-wheels are driven by a mind as keen and determined as any of the Chaos God's other daemons. The Lord of Battle is constructed of black iron and brass, and embodies all the destructive power of mechanized warfare. Khorne is the god of war in all its forms from the most primative conflicts fought with swords and arrows to the lightning-fast wars of tanks and Titans. The Lord of Battle advances furiously, and its awesome destructive energies are easily seen in its deadly armament. Taken from WD 148
Cannon of Khorne
The Cannons of Khorne are one of the most hideous engines of destruction created for the Blood God Khorne by the Choas Squats. Huge carriages of blackened steel ornamented with bronze skulls, the Cannons mount a single heavy tube banded with brass and steel flaring towards a gigantic gaping muzzle. Cannons of Khorne rumble into battle driven by great pressure engines which push them forward on creaking wheels. The charge a Cannon of Khorne fires is drawn from the energies of warp space, directed as a shrieking meteor of flame which melts flesh from bone and burns bone to ash. It takes a considerable time for a Cannon of Khorne to build up enough energy to fire. As it does a hellish glow grows in its maw and deep rumbles issue from within. Taken from Renegades
The Imperial City of Sigma Prime was burning. Too long the Tallarn system had thrived, its swollen population no longer remembered the bloody raids that issued from the Warp. The powers of Chaos had not forgotten. For ten thousand years the remnants of the Horus Heresy had been hunted, finding refuge only in the swirling maelstrom of the Warp known as the Eye of Terror. After ten thousand years they remembered and their hatred knew no bounds. Striding out of the smoke like one of the mighty Chaos Gods themselves, the Banelord stalked the flaming rubble for oppoents. In the flickering light the Titan's daemonic visage glowered menacingly. Shifting left and right, mechanical eyes sifted the ruins for movement. There were no survivors.
With awesome strides and straining servo-motors the Banelord advanced to the top of the hightest hill and surveyed the blazing ruins that stretched over the horizon. Even in the cold depths of space passing Imperial ships would see the orange blossoms of destruction. High above the inferno, the Banelord reared, howling out ten thousand years of frustration and revenge. Taken from WD 164